


JC
COMPOSER
SOUND
Guenard
MUSIC
DESIGNER



INTEGRATION
01
Spatialization
Focus
The Change of Ambience as we
Enter The House
Focus
As we Enter The First Room on The 2nd Floor
The Water Leak
Spatialization/Attenuation/
Occlusion/Diffraction/Obstruction
Made in Wwise and Unreal 5.2



02
Sound Design
Jump Scare
Focus
Jump Scare
Focus
Spacialization: Diffractiion
Focus
Ambiance: Room Immersion (Tunnel/Cave)
Made in Wwise and Unity

Music
03
For Honor
Sound Redesigned with SoundBank
Original Music Composition & Orchestration
